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Press kit

Facts, screenshots, logos and the trailer, free to use in coverage of Auto-Astra

About Auto-Astra

Auto-Astra is a space game about engineering. Players design voxel ships block by block, and where they put hull plates, weapon mounts and engines changes how the ship performs. Ships can then be programmed with Lua scripts that automate mining, combat and fleet coordination.

The game can be played solo or in co-op over a local network. Players trade at station markets among NPC factions, with ships ranging from small frigates to capital ships and orbital stations.

Auto-Astra is built in Godot 4 with a custom tick-based simulation. It's made by a solo developer in Spain. The demo is part of Steam Next Fest on October 19, 2026, and the full release is planned for 2027.

Key features

Voxel ship building

Part placement changes how a ship flies

Lua programming

Script ships in a built-in editor

Fleet command

Command several ships at once

Trading

Prices follow supply and demand

Blueprint sharing

Upload and download ship designs on this site

Factions and co-op

NPC factions, solo or LAN co-op

Trailer

Watch on YouTube

Screenshots

View full gallery

Logos

Auto-Astra logo, light version

Light (PNG)

For dark backgrounds

Download
Auto-Astra logo, dark version

Dark (PNG)

For light backgrounds

Download
Auto-Astra logo, vector

Vector (SVG)

Scales to any size

Download

Quick facts

Developer
Gerrit Schimpf
Type
Solo developer
Location
Spain
Publisher
Self-published
Genre
Space simulation, sandbox, voxel, programming
Engine
Godot 4 + .NET
Platforms
PC (Windows, Linux)
Status
In development
Release
Demo: Steam Next Fest, Oct 19, 2026
Full release: 2027

Press contact

For press inquiries, review copies, or interviews:

[email protected]

Links

Download assets

One ZIP with the logos, full-resolution screenshots, the trailer and the fact sheet.

Download press kit (ZIP, 35 MB)