Press kit
Facts, screenshots, logos and the trailer, free to use in coverage of Auto-Astra
About Auto-Astra
Auto-Astra is a space game about engineering. Players design voxel ships block by block, and where they put hull plates, weapon mounts and engines changes how the ship performs. Ships can then be programmed with Lua scripts that automate mining, combat and fleet coordination.
The game can be played solo or in co-op over a local network. Players trade at station markets among NPC factions, with ships ranging from small frigates to capital ships and orbital stations.
Auto-Astra is built in Godot 4 with a custom tick-based simulation. It's made by a solo developer in Spain. The demo is part of Steam Next Fest on October 19, 2026, and the full release is planned for 2027.
Key features
Voxel ship building
Part placement changes how a ship flies
Lua programming
Script ships in a built-in editor
Fleet command
Command several ships at once
Trading
Prices follow supply and demand
Blueprint sharing
Upload and download ship designs on this site
Factions and co-op
NPC factions, solo or LAN co-op
Trailer
Screenshots
View full galleryLogos
Quick facts
- Developer
- Gerrit Schimpf
- Type
- Solo developer
- Location
- Spain
- Publisher
- Self-published
- Genre
- Space simulation, sandbox, voxel, programming
- Engine
- Godot 4 + .NET
- Platforms
- PC (Windows, Linux)
- Status
- In development
- Release
- Demo: Steam Next Fest, Oct 19, 2026
Full release: 2027
Press contact
For press inquiries, review copies, or interviews:
[email protected]Links
Download assets
One ZIP with the logos, full-resolution screenshots, the trailer and the fact sheet.
Download press kit (ZIP, 35 MB)