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Development status

Where the game is now, and the roles I'm hiring for

Current status: vertical slice

I'm building a vertical slice around the two systems the game rests on: the voxel ship editor, and automation through Lua and visual scripts. In the slice you design a ship block by block, wire up its systems, and then watch your own code fly it.

When it's done, the slice is the test of whether the full game works, and the version I'll show to players and new team members.

From hobby to studio

I started Auto-Astra as a hobby, because I like space sandboxes and automation games. It has grown big enough that I'm now turning it into a proper indie game, and I'm looking for people to build it with.

Everyone who joins is paid through a revenue share, based on the work they're assigned and complete. If the game sells, the people who made it earn from it.

Open positions

All roles are remote, with flexible hours, and paid through the revenue share.

VFX Artist

Hiring

You'd make the game's visual effects: thruster trails, weapon impacts, explosions, shields, warp jumps and environmental particles. You'd work with me on the engine side so the effects look good and still run well.

Particle Systems Shaders Godot 4 Space / Sci-Fi

3D Voxel Artist

Hiring

You'd work on voxel assets, shaders and materials, and set the look of Auto-Astra's ships and structures, down to the lighting setups and surface detail.

3D Design Shaders Materials Godot 4

Ship & Station Designer

Considering

I'm thinking about bringing on someone to design ships and stations in the game's own voxel editor. That covers everything from small fighters to capital ships and orbital stations: the ships players meet in the game and use as reference for their own builds.

Voxel Art Ship Design Sci-Fi Aesthetics Game Design

What's being built

Voxel ship editor

A custom voxel engine for designing ships block by block, with a live preview.

Lua scripting

Lua scripts can control ship systems, so mining, combat AI and fleet orders can all be automated.

Visual scripting

Node-based scripts for players who would rather automate without writing code.

Simulation

A tick-based simulation that runs several star systems at the same time.

Project info

Status
Vertical slice
Engine
Godot 4 + .NET
Platforms
PC (Windows, Linux)
Compensation
Revenue share
Work style
Remote, flexible hours

Revenue share

Everyone on the team gets a share of the game's revenue, sized by the work they were assigned and completed. That work is tracked where the whole team can see it.

Interested?

Join the Discord and introduce yourself. Post your portfolio or earlier work and say which role you're interested in.

Join the Discord

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